Final Project: Course 4

Plan for a Museum at ISB



Plan  for the Final Project for Course 5

After analyzing and remembering all the skills and knowledge that we learned with COETAIL in the past year, I think that creating a museum would embody and apply all the complex learning that I experienced. The children from 3rd Grade have already created some posters because they can’t wait to share their Explorers Projects in our ISB(International School Busan) Museum. For sure that would be our first exhibition.

  • I got inspired by my peers Julija Balciune, Simon Dobson, Shalene Huth who created a virtual library as a final project in C3, and I had an idea to create a Museum at the International School of Busan (virtual and in real life as well), as a support and exchange platform for all the students around the school. It was anyway a dream of mine and few other teachers to create a museum for children at our school because they cannot go on field trips nowadays, but even virtually if we are sometimes in remote learning we can access, visit and build on that platform for different themes and projects in connection with a museum.
  • Marco Polo from the Explorer project is already inviting us to visit the ISB museum and see his ship and his map with the travels that he made.


I could remember in Course 1 “Ourselves as Learners“, how we changed our perspective and put ourselves in the shoes of the students again. From this course, I could apply skills like how to become a good researcher. I could plan for Tech-Rich Learning- introducing some digital tools to the children, and we could apply the theory into practice, with our vision in the project of creating a museum together.

From Course 2- Literacy in Today’s World, I could teach the children how to respect the copyright laws, how to “THINK” before you share any comment, picture or video, on an online platform, to be respectful, say the truth, and be positive. I will encourage the student to be original and even they get inspired by other cultures or various artists, they should remember to remix and reinvent art ideas in their own way.

Course 3, Visual Literacy: Effective Collaborators and Communicators’-the teaching concepts and valuable knowledge will fit perfectly. One of my favorite themes: Effective Collaborators and Communicators will tye directly in creating a museum at ISB. All the students should develop skills of good communicators and collaborators to create this project together. It will be a great teamwork challenge for everyone, even for me as a teacher to know when to step back or step in to direct students’ work in the right way.

From Course 4-Learner Driven Instruction, I could apply “Deep Learning” and “New Pedagogies” concepts into practice. This is an inspiring example of Augmented Reality applied in a museum concept, that could be one of them.

Other great inspiring examples of museums in other schools are:

MOCA(Museum of Children Art) 

or another school in Nagoya(NIS) which shared on Twitter their museum tour.

Establish Goals

  • To provide emerging artists with a place to share their artworks in a special site ”Play Cube Space” and an online exhibition platform.
  • To give students a purpose for creating their artworks at their best level.
  • To provide students with inspiration and to find a place to find artist recommendations/ art movements.
  • To help build student confidence and independence with both creating and displaying, sharing, presenting an artwork.
  • To provide an opportunity for students to share their own original artworks online and in real life.
  • To build a vocabulary for the art field.
  • To be curious and encourage the children in the future, in real life the idea to visit a museum.
  • To make an interactive concept, to build a connection where students feel part of the museum and not only in front of a showcase, or artwork displayed.
  • To prove that digital tools can help them support their curiosity about artworks (doing research independently) and the technology supports their ideas and artwork in the form of presentation.
  • Which ISTE for students?

3c Knowledge Constructor

6d Creative Communicator

    • Why do you think this unit is a good possibility for your Course 5 project? 

      I think this unit could give the opportunity for a great collaboration among the students of different ages. ( EY2, Kindergarten- up to 5th Grade). Also for teachers would be a great exchange opportunity for the idea of a museum at our school.

  •         I think through this project I could put into practice the deep learning concepts, of applying in real life a knowledge that we learned, about collaboration, about students’ agency to feel empowered, and create their own museum. I also think it is a great chance to develop critical thinking skills, planning, creating, reflecting, and building a strong language for the art field.
    • How will the ISTE Standards for Students that you chose to enhance your students’ understanding of the content?

    • Digital Citizenship

      2C: Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.


      3c: Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions


      6b: Students create original works or responsibly repurpose or remix digital resources into new creations.

      6d: Students publish or present content that customizes the message and medium for their intended audiences.

      Global Collaborator


      Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.

    • How does this unit reflect your learning during COETAIL? How is this unit different from or similar to other units you have designed/facilitated?

I think it would be a good example of how art and technology could be combined in the art field to enhance the process of learning.  Digital tools would help the children to research, make them independent, empowered them to create the artist statements, content, and reflection. I hope also to create an interactive situation using media in our museum.

  • Implementing SAMR in the process of learning. We could use digital tools to create QR codes and record information about multiple artworks. Other technology implementation could be introducing Thinglink -to press a button and play the reflection, information behind an artifact.

The recordings—which they will make into QR codes using Vocaroo and later printed to be placed on the artworks—provided information about the artist and materials used, and gave a description of the piece.

  • Implementing TPAK-How can Tech, Pedagogy, and Content interweaved together. Which would be the most suitable platform to develop the Museum? Could the children build it on the seesaw as a blog or rather in google slides show? Or on Flipgrid or Padlet?
  • It is also about designing authentic learning experiences and seeing in practice new pedagogies. Keeping in mind the design when communicating information.
  •  This unit is similar to the first final project when I created a curated exhibition for the final project on a padlet platform.  But this time, it will take place not only in real life in a designated classroom but also on an online platform. (flipgrid, padlet, google slides, or website?)
    • What has influenced you the most during COETAIL and how is that reflected in this final project?
    • Effective Collaborators and Communicators, Deep learning. Rethinking my teaching strategies. Project-based learning experience. How to implement technology in an effective way of teaching practice.
    • What are some of your concerns about redesigning this unit?
    • The little children(from the Early Years and Lower Elementary) have fewer skills with digital media and how can I coordinate their roles. How can I structure the lesson that everybody can contribute and share and build this idea together? Another aspect is how can I record and collect all the steps in between and sort them in their place. Because I will be busy in the middle of the process of teaching the classroom and to coordinate them.  Which are the right digital tools to use for the platform of our museum?
    • What shifts in pedagogy will this new unit require from you?
  • I will empower the students more and I will support them to be more critical thinkers and independent. To reflect and to value more what they and their peers are doing.
  • I will need to implement the “Design Thinking” strategy.  This approach will develop on collaboration, and how can be problem-solving. “The design process is a structured framework for identifying challenges, gathering information, generating potential solutions, refining ideas, and testing solutions.” Joel Bevans
    • What skills and/or attitudes will this new unit require from your students?
  • My students should develop research skills, critical thinkers skills, build strong art language skills, be open-minded, and a good collaborator. They should also learn how to be artists and curators. First creating their works with deep quality and then curating other students’ artworks and presenting nicely in our museum.
    • What outcomes do you hope to see when students complete this unit?
  • I hope that we can create a museum, real and virtually to visit any time and get inspired by and be proud of the possibility to showcase our artworks for a wide audience.
    • How will you know that students have learned the concepts?
    • I will see the end results in a project format, what they achieved. It should be visible in the exhibition concept of the museum. Then, I will pay attention if their vocabulary has changed, I will ask them about concepts like what is a curator and what makes a museum? Probably, I will create a survey or a questionnaire about this experience to evaluate them better.
    • I think creating a museum project at ISB would motivate children very much to give their best in creating, to be happy to share with our community as a public, to learn with media tools about art history and other facts, to feel empowered to use technology tools in museum project and to give a feeling of great value for their work.